![]() We were an entirely outsourced audio department. KL: That’s one aspect we’re really proud of, that we were essentially the entire audio department from conception to execution. I could really move at a quick clip and know that the music tracks would be dropping into place.ĭid Formosa Interactive handle the in-game sounds as well as the cinematics? It became easier for all of us to fit what we were doing around the music as those mixed tracks came into the game. Once the live instruments were added, the dynamics and treatment felt great. At times, it would be very literal, like here’s the reverb I’m using and other times it would be an explanation of the type of sound he was going for. He even shared with us some of his processing techniques, like reverbs in particular, so we could mirror those in the ambience, so the color and types of sounds would be complementary to one another. It was good to be in touch with Gareth quite a lot. The game is very impressionistic, so in terms of ambience that is the approach we took. The goal for ambience was to find ways to complement the music. I wanted to support the music most of the time, unless of course it was a moment when sound was forward in the mix. In terms of ambience, I always thought of how it was subliminally supporting the music. The score is part of the Ori DNA and we took that into account. We never wanted to get in the way of the score. The game itself is very musical and lyrical so that always needed to be at the forefront. Kristoffer Larson (KL): From a title perspective, the score has always been a major component. How did the sound of his score influence your approach to sound effects on Will of the Wisps? ‘Ori and the Will of the Wisps’ Accolades TrailerĬomposer Gareth Coker’s score is so stunning - one of my favorite game scores of all time. Here, Audio Lead Guy Whitmore, Audio Lead Alexander Leeman Johnson, and Senior Sound Supervisor Kristoffer Larson talk about the opportunities and challenges of furthering Moon Studios’ creative vision and contributing something special to this game series. And Ori’s story progresses like you wouldn’t believe (I won’t ruin it for you!).įormosa Interactive took on the role of the audio department for Moon Studios, handling everything from cinematics to implementation. It’s the same adorable Ori but with many new abilities, new weapons, new locations, and new boss encounters. Moon Studios’ release of Ori and the Will of the Wisps has been one bright spot in bleak March, delivering a sorely-needed dose of ‘aBut if Blind Forest was a rainbow-sprinkled donut then Will of the Wisps would be a dozen of them. Aircraft – Jet/Propeller Plane Sound Effects.
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